Team Strength: 75–100 Points
After matching speed with the //Artemisia and merging our warp fields, we’ve managed to cross over and breach the shuttle bay, but have run into moderate resistance.
It’s possible the hijackers were prepared for a boarding attempt because makeshift barricades have been set up to slow our advance. We’re going to have to fight our way past this group in order to gain access to the rest of the ship.</WRAP>|
</WRAP>
| MAP SETUP |
A) Player Deployment Area
B) Exit Edge |
| MISSION PARAMETERS |
| Objective | Secure the Shuttle Bay: Neutralize all hostiles and gain access to the rest of the ship. If any hostiles remain on the board at the end of Round 5, the Mission is considered a Failure. |
| Altered Conditions | None |
| Mission End | The Mission ends at the end of Round 5, or as soon as all hostiles are out of action. |
SUCCESS
The hijackers’ attempted resistance proved to be inadequate. We’re proceeding as planned.
Proceed to Stage II.
FAILURE
We were unable to overcome the hijackers’ resistance and were forced to abort the mission.
Replay this mission, or increase Advantage by 1 and proceed to Stage II.
| ADVERSARIES |
| Round | Strength | Deploy | Orders | Reinforcements |
| Setup | 75–100 Points | Roll 1d6 | Attack | None |