Team Strength: 75–100 Points
If any of the //Artemisia’s crew were taken alive as hostages, the cargo bay is where they’d most likely be held. It’s an easily-defensible position for the hijackers, with their backs to vacuum and only one direction they need to watch.
We’ll need to move fast in order to minimize the risk to the hostages, as well as our level of exposure.</WRAP>|
</WRAP>
| MAP SETUP |
A) Player Deployment Area
B) Hostages (Random Placement) |
| MISSION PARAMETERS |
| Objective | Rescue the Hostages: Either locate the hostages and carry them back to the deployment edge, or neutralize all the hijackers. At least half (round up) of the hostages must survive, or the Mission is considered a Failure. |
| Altered Conditions | Refer to previous Mission outcomes. |
| Mission End | The Mission ends as soon as all hostages have been extracted, are dead, or all hostiles are out of action. There is no time limit, but roll once on the Complications Table at the end of every fifth round. |
SUCCESS
With the hostages secure, the hijackers have lost their bargaining position. They must know they’re now living on borrowed time.
All hijackers suffer -1DP to DIS rolls for all subsequent Missions.
FAILURE
We didn’t manage to save the hostages…
Increase Advantage by 1.
| ADVERSARIES |
| Round | Strength | Deploy | Orders | Reinforcements |
| Setup | Roll twice on the Reinforcements Table with a +2 modifier for each hostage, adding +1 to the modifier for each level of Advantage | ≤ Range 1 from any Objective | Attack, Execute | Roll each round |
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