Stage II: Cargo Bay

MISSION BRIEFING

Team Strength: 75–100 Points

If any of the //Artemisia’s crew were taken alive as hostages, the cargo bay is where they’d most likely be held. It’s an easily-defensible position for the hijackers, with their backs to vacuum and only one direction they need to watch.

We’ll need to move fast in order to minimize the risk to the hostages, as well as our level of exposure.</WRAP>| </WRAP>

MAP SETUP
Cargo Bay A) Player Deployment Area
B) Hostages (Random Placement)


MISSION PARAMETERS
Objective Rescue the Hostages: Either locate the hostages and carry them back to the deployment edge, or neutralize all the hijackers. At least half (round up) of the hostages must survive, or the Mission is considered a Failure.
Altered Conditions Refer to previous Mission outcomes.
Mission End The Mission ends as soon as all hostages have been extracted, are dead, or all hostiles are out of action. There is no time limit, but roll once on the Complications Table at the end of every fifth round.

SUCCESS

With the hostages secure, the hijackers have lost their bargaining position. They must know they’re now living on borrowed time.
All hijackers suffer -1DP to DIS rolls for all subsequent Missions.

FAILURE

We didn’t manage to save the hostages…
Increase Advantage by 1.


ADVERSARIES
Round Strength Deploy Orders Reinforcements
Setup Roll twice on the Reinforcements Table with a +2 modifier for each hostage, adding +1 to the modifier for each level of Advantage ≤ Range 1 from any Objective Attack, Execute Roll each round