Fixed some typos and clarified some wordings
Adjusted layout to decompress the document and leave room for future expansion
Added +1DP shooting bonus when firing down on a target from an elevated position
Clarified that Critical Hits cannot be downgraded to a regular Hit if only one Evade is available, and must be cancelled fully using two Evades
Added “Clutch” Command Point action to convert all Battle Stations results into Hit/Evade results during a combat roll
Added “Last Stand” Command Point action to allow a model about to be taken out of action to perform a single Shoot or Fight action before being removed
Changed “Undead” team trait effect to make all Recover actions automatically succeed, renamed “Relentless”
Renamed “Mutants” team trait to “Predators”
Added new Weapons, Equipment, and Psionic Abilities
[WPN] Large Powered Weapon: Re-roll all Blank results on CLOS rolls, +1 to Melee Target rolls
[WPN] Psionic Resonator: When attacking, roll using DIS instead of RNGD. Optional +1DP to DIS. If this bonus is used, rolling two or more 1s triggers a 4 RNGD hit back on the attacker
[EQP] Adrenal Stimulator: If this model ends a Move action within half a Range ruler of an enemy, it may move into base contact for free
[EQP] Holo-Emitter: Targets a point up to Range 1 away from the attacker, Blast AOE, blocks LOS until this model’s next activation
[EQP] Psionic Damper: No Psionic Ability actions can be made, or have an effect, within half a Range ruler of this model
[EQP] Site-to-Site Transport: Move this model 1d4+2 Range rulers (in a straight line) in any direction. This move can occur through blocking terrain, but may not end within terrain, obstacles, or other models.
[PSI] Restrain: Target 1 enemy model within LOS. Until the psionic activates again, the target’s Movement is reduced by -1 (or by -2 if the psionic’s DIS roll was ≥ double the target’s roll), to a minimum of 1
[PSI] Shroud: Target 1 friendly model within LOS. Until the psionic activates again, enemies cannot draw LOS to the target model unless within Range 1
[PSI] Sleep: Target 1 enemy model worth < 20 points within Range 1. That model becomes down and staggered
[PSI] Support: Until the end of the round, all friendly models within Range 1 of the psionic may re-roll all Blanks and 1s
Added rule to allow for stunning enemies with Phaser-type weapons
Added ability to take additional equipment (beyond the normal allowance) at increased points cost
Added rule that a model with the Medical Specialization can use a Medkit twice per game instead of only once
Removed mechanics for Enemy Alert Status, and Silent Takedowns to simplify gameplay
Updated Quick Deployment Table to require fewer enemy models
Updated Layout Randomizer to use 1d12 and a “clock face” method for determining object orientation, rather than cardinal directions
Added Geyser Field terrain feature