NOTE: This is an Alpha build and still a work-in-progress. Not all missions have been playtested or balanced, and many details are subject to change.
Any constructive criticism should be posted in the official thread at BoardGameGeek.
This page hosts the most up-to-date mission rules, which may not be reflected in the latest published version of the rulebook. Updating the rulebook takes time, so in the event of a disparity, the wording here supersedes that of the rulebook.
M001: Under a Black Flag
M002: A Farewell to Armistice
M003: In Sheep's Clothing
M004: Deliverance
M005: Glimmer of the Mind's Eye
M006: Gravity's Needle
M007: Fragments of a Shattered Sky
M008: The Cosmic Hatchery
M009: Arachne's Web
M010: Forget Not One
M011: Blind Man's Bluff
M012: From Storm and Tempest
M013: The Celestial Clockwork
M014: The Beckoning Gyre
M015: Womb of Eternity
M016: Balancing Act
M017: Dreams of a Slumbering Cosmos
M018: Persistence of Memory
RED001: The Möbius Trap
RED002: Showdown at High Noon
RED003: The Sepulchral Abyss
RED004: Ghost in the Machine
RED005: Prey
RED006: The Serpent's Maw