Star Trek Alliance: Infinite Frontier

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awaymissions:missions:aw004

A Harvest of Ash

MISSION BRIEFING

Team Strength: 125 Points

A routine patrol of this sector has uncovered a small smuggler base on this planet. Their ships panicked as soon as we entered the system, rabbiting to warp and abandoning the planet, along with all their contraband goods.

Their comrades left behind on the surface have started destroying crates, no doubt hoping to eradicate any evidence of wrongdoing so that they can play innocent when we confront them.

Your job is to beam down and preserve as much as you can to help build our case against the smugglers.

Good luck.

MAP SETUP
A Harvest of Ash A) Player Deployment Area
B) Contraband Crates (Random Placement)


MISSION PARAMETERS
Objective Preserve Evidence: Prevent the destruction of as many crates as possible, and capture as many smugglers as possible. At least two crates and two smugglers must be recovered, or the Mission is considered a Failure.
Surface Conditions Roll 2d6 on the Surface Condition Generator table to determine if any environmental hazards will affect the Mission.
Terrain Features Roll 1d12 on the Terrain Feature Generator table to determine any distinctive terrain features on the map.
Mission End The Mission ends as soon as all Objective Tokens have been secured or destroyed, and all hostiles are off the board. Roll on the Complications Table at the end of Rounds 5, 8, 10, and 11 if the objective has not been achieved and more time is needed. If the objective has not been achieved by the end of Round 12, the Mission is considered a Failure.
Resource Reward 1 Information, 1 Materials

SUCCESS

With the crates secured and the smugglers in custody, our case against them should be pretty much airtight. Good job, team.

FAILURE

Without any evidence of contraband, we’ll have no choice but to let the smugglers go, to start over again someplace else.


ADVERSARIES
Round Strength Deploy Orders Reinforcements
Setup 125 Points Roll 1d6 Destroy Roll every 2 rounds


SPECIAL RULES

Crate Setup: Place five Obstacles on the board representing the crates, with each piece further than Range 1 from any edge and from each other. Crates are removed when destroyed or secured, reducing the amount of available cover as the game progresses.

Destroy Orders: Adversary models with Destroy orders will prioritize attacking the nearest crate if there are no Away Team models within LOS. Treat this as a normal attack, with each crate rolling 3 DEF, and being destroyed after three uncancelled hits. These models switch to Attack orders if no more crates remain.

Securing Crates: To secure a crate, an Away Team model must be in base contact with it, and perform a Use/Interact action to attach a Transporter Pattern Enhancer. It may then be removed from the board.

Capturing Smugglers: To capture a smuggler, an Away Team model must Stun the target (see Ranged Weapons Table), and perform a Use/Interact action while in base contact with it. It may then be removed from the board.

awaymissions/missions/aw004.txt · Last modified: by mc_tammer

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