| MISSION BRIEFING |
|---|
Team Strength: 125 Points |
| MISSION PARAMETERS | |
|---|---|
| Objective | Preserve Evidence: Prevent the destruction of as many crates as possible, and capture as many smugglers as possible. At least two crates and two smugglers must be recovered, or the Mission is considered a Failure. |
| Surface Conditions | Roll 2d6 on the Surface Condition Generator table to determine if any environmental hazards will affect the Mission. |
| Terrain Features | Roll 1d12 on the Terrain Feature Generator table to determine any distinctive terrain features on the map. |
| Mission End | The Mission ends as soon as all Objective Tokens have been secured or destroyed, and all hostiles are off the board. Roll on the Complications Table at the end of Rounds 5, 8, 10, and 11 if the objective has not been achieved and more time is needed. If the objective has not been achieved by the end of Round 12, the Mission is considered a Failure. |
| Resource Reward | 1 Information, 1 Materials |
With the crates secured and the smugglers in custody, our case against them should be pretty much airtight. Good job, team.
Without any evidence of contraband, we’ll have no choice but to let the smugglers go, to start over again someplace else.
| ADVERSARIES | ||||
|---|---|---|---|---|
| Round | Strength | Deploy | Orders | Reinforcements |
| Setup | 125 Points | Roll 1d6 | Destroy | Roll every 2 rounds |
| SPECIAL RULES |
|---|
Crate Setup: Place five Obstacles on the board representing the crates, with each piece further than Range 1 from any edge and from each other. Crates are removed when destroyed or secured, reducing the amount of available cover as the game progresses.
Destroy Orders: Adversary models with Destroy orders will prioritize attacking the nearest crate if there are no Away Team models within LOS. Treat this as a normal attack, with each crate rolling 3 DEF, and being destroyed after three uncancelled hits. These models switch to Attack orders if no more crates remain.
Securing Crates: To secure a crate, an Away Team model must be in base contact with it, and perform a Use/Interact action to attach a Transporter Pattern Enhancer. It may then be removed from the board.
Capturing Smugglers: To capture a smuggler, an Away Team model must Stun the target (see Ranged Weapons Table), and perform a Use/Interact action while in base contact with it. It may then be removed from the board.