| MISSION BRIEFING |
|---|
Team Strength: 125 Points |
| MISSION PARAMETERS | |
|---|---|
| Objective | Hold the Line: Prevent any hostiles from reaching the shuttlepad. If three Adversary models manage to breach the deployment area before the end of the last round, the Mission is considered a Failure. |
| Surface Conditions | Roll 2d6 on the Surface Condition Generator table to determine if any environmental hazards will affect the Mission. |
| Terrain Features | Roll 1d12 on the Terrain Feature Generator table to determine any distinctive terrain features on the map. |
| Mission End | At the end of Round 5 (and at the end of each subsequent round), roll 1d6. On a 5+, the Mission ends. Otherwise, the Mission continues for another round. |
| Resource Reward | 1 Information, 1 Culture |
Good work, team. We got everyone out of there by the skin of our teeth, thanks to you.
The hostiles that managed to get through your lines slaughtered the shuttle crew and researchers. Their samples and equipment have been lost, and with the researchers dead, their findings will never be recovered.
| ADVERSARIES | ||||
|---|---|---|---|---|
| Round | Strength | Deploy | Orders | Reinforcements |
| Setup | 125 Points | Roll 1d6 | Storm | Roll each round |
| SPECIAL RULES |
|---|
Shuttlepad Setup: The Away Team deploys at the center of the board within a circle Range 3 in diameter, representing the shuttlepad.
Storm Orders: Adversary models with Storm orders will prioritize moving towards the shuttlepad, while attacking the nearest Away Team model.
Perimeter Breach: If a Round ends with an Adversary model within the deployment area, this counts as a perimeter breach. The Mission is automatically failed after the third perimeter breach.