| MISSION BRIEFING |
|---|
Team Strength: 75–100 Points |
| MISSION PARAMETERS | |
|---|---|
| Objective | Retake the Bridge: Neutralize all hostiles and regain control of the ship. If all Away Team models are taken out of action, the Mission is considered a Failure. |
| Altered Conditions | Refer to previous Mission outcomes. |
| Mission End | The Mission ends as soon as all hostiles or all Away Team models are out of action. There is no time limit, but roll once on the Complications Table at the end of every fifth round. |
With the hijackers neutralized, the //Artemisia is once again ours.
You win the campaign!//
The hijackers’ tenacity was too much for us to overcome…
You lose the campaign.
| ADVERSARIES | ||||
|---|---|---|---|---|
| Round | Strength | Deploy | Orders | Reinforcements |
| Setup | 125–150 Points, and for each level of Advantage, roll once on the Reinforcements Table with a +2 modifier | Roll 1d6 | Attack | None |
| SPECIAL RULES |
|---|
Attack Orders: Hijackers with Attack orders will prioritize attacking the nearest Away Team model.