| MISSION BRIEFING |
|---|
| Over the past few months, we’ve received multiple complaints from merchant captains in this region about being harassed by pirates along their shipping lanes. Starfleet is taking the threat very seriously, and so you’ll be assigned to escort a freighter convoy delivering humanitarian relief supplies to a nearby fledgling colony who recently experienced a severe planet-wide atmospheric storm, leading to significant damage to their infrastructure. Your mission is to escort the convoy and ensure the supplies reach their destination. Should you encounter any pirate activity, your orders are to only engage defensively, and buy time for the convoy to escape the area. Best of luck. |
| MISSION PARAMETERS | |
|---|---|
| Objective | Escort the Convoy: Protect the freighter convoy from pirates and ensure the supplies they carry are delivered to their destination. At least 2 freighters must escape or the Mission is considered a Failure. |
| XP Reward | Players receive 1XP for each freighter that crosses the opposite Federation edge. |
| Retreat Options | Captains may retreat from any Federation edge. |
| Mission End | At the end of the round when no Freighter Tokens remain on the board. There is no time limit. |
| Destroyed Players | These players gain 1 fewer XP (minimum 0). |
Excellent work out there! The colonial government is most appreciative of your efforts, and the supplies you helped deliver are already being put to use in rebuilding their devastated world.
With the loss of the convoy, the situation on the colony is rapidly deteriorating. We’ve already received reports of widespread riots and looting, and without adequate medical supplies, Starfleet Medical believes it won’t be long before we see the outbreak of a global pandemic.
| ENEMY SHIPS | ||||||||
|---|---|---|---|---|---|---|---|---|
| Formation | Round | Bearing | Orders | 2p | 3p | 4p | 5p | 6p |
| Raider Wing Alpha | Setup | Roll* | Steal | X | X | |||
| Raider Wing Bravo | Setup | Roll* | Steal | X | X | |||
| Raider Wing Charlie | 2 | Roll | Steal | X | X | |||
| Pirate Ravager | 3 | Roll | Attack | X ! | X ! | |||
| Raider Wing Delta | 6 | Roll | Attack | X | X | X | ||
* Each of these Formations must begin at a different Bearing.
| SPECIAL RULES |
|---|
Escort Ship Setup: Players designate two ships (in total) to serve as escorts, and place an Escort Token on each ship to denote its special status.
Freighter Setup: Place three Freighter Tokens within the Player Deployment Area. A Freighter Token cannot be placed within Range 1 of the neutral edges of the play area, and it must be further than Range 2 away from any other Freighter Token. The Freighter Tokens must be oriented to face directly toward Edge B of the play area, as depicted in the setup diagram.
You can use Runabout Tokens in place of Freighter Tokens.
Moving the Freighters: Freighter Tokens are considered Obstacles, and follow the normal rules for Obstacles found on Page 33 of the Star Trek Alliance Rules of Play. At the start of the End Phase, each Freighter Token executes a 2 Straight maneuver toward Edge B. If a Freighter Token is within Range 1 of a friendly ship with an Escort Token, it executes a 3 Straight maneuver instead. If a Freighter Token is within Range 1 of two friendly ships, both with an Escort Token, it executes a 4 Straight maneuver instead.
Pirate Steal Orders: Pirate ships with Steal orders pursue the freighters to the near-exclusion of all other targets. When choosing a maneuver, ships with Steal orders use the closest Freighter Token as their target.
Stealing Cargo: Once within Range 1 of their target, instead of performing a normal Action, pirate ships with Steal orders will attempt a Steal Action.
To perform the Steal Action, simultaneously roll three attack dice and three defense dice. If there are more Critical Hit results than Evade results, the Freighter Token is removed from the play area and considered captured. If the number of Critical Hit results is equal to or less than the number of Evade results, place one Mission Token on the pirate ship's Ship Card. Each Mission Token automatically adds one Critical Hit result to each future Steal Action roll. The Steal Action may be performed even if the ship has Auxiliary Power Tokens.
Destroyed Escorts: If a ship with an Escort Token is destroyed, players may reassign that token to another ship at the end of the End Phase. It cannot be placed on a ship that already has an Escort Token.