Star Trek Alliance: Infinite Frontier

Beyond the Rim of the Starlight...

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campaign:missions:004

Deliverance

Planet

MISSION BRIEFING
A band of corporate mercenaries is blockading a planet in this system, trying to starve out a settlement of holdouts who refuse to relocate. It would appear that the settlement is built atop a particularly resource-rich deposit, which the mercenaries’ corporate backers would very much like to exploit.

The mercenary captain has warned us that they don‘t recognize the Federation’s authority in the region, and will open fire on any vessel attempting to approach the planet.

While withdrawal is an option, I think you’ll agree that we can’t just look the other way while those settlers starve. If you can spare a couple of replicators, transport inhibitors, and maybe some building materials to help bolster their defenses, I’m sure they’d very much appreciate the help.

Good luck, Captain.
MAP SETUP
Deliverance A) Player Deployment Area
B) Planet
C) Exclusion Zone


MISSION PARAMETERS
Objective Resupply the Settlement: Deliver the full complement of supplies (Mission Tokens) while in area C. Then, all ships must retreat from the Federation edge of the board. If there are still enemy ships in play, at least 1 player must escape to win.
XP Reward If all Mission Tokens are delivered, each player earns 2XP. Destroying all enemy ships earns each player an additional 1XP.
Retreat Options Captains may retreat from any Federation edge.
Mission End At the end of Round 12, all remaining players automatically retreat.
Destroyed Players These players gain 1 fewer XP (minimum 0).

SUCCESS

Those settlers shouldn’t have anything to worry about now. They’re completely self-sufficient, thanks to you, and will be able to make their home here.

FAILURE

You tried, I guess. But without enough supplies, I fear you’ve only delayed the inevitable. Things are about to get a lot uglier down there.


ENEMY SHIPS
Formation Round Bearing Orders 2p 3p 4p 5p 6p
Merc Wing Alpha Setup 2 Hunt X X X
Mercenary Captain Setup 5 Attack X !
Merc Wing Bravo 3 Roll Hunt X X X
Mercenary Elite 5 Roll Attack X ! X ! X !


SPECIAL RULES

Supply Setup: Create a supply of Mission Tokens based on the number of players. These represent the supplies that must be delivered to the settlers. You can ignore the numbers printed on them for this mission.

  • 2 players: 5 Mission Tokens
  • 3 players: 7 Mission Tokens
  • 4 players: 10 Mission Tokens
  • 5 players: 12 Mission Tokens
  • 6 players: 15 Mission Tokens

Before placing their ships, players must decide how many Mission Tokens are loaded aboard each of their ships. Each player takes any number of Mission Tokens from this supply and places them on their Ship Card. All tokens must be loaded, but they do not need to be divided equally. There is no limit to the number of Mission Tokens each ship can be assigned.

Delivering Supplies: At the end of the Activation Phase, a ship within Range 1 of the planet may spend one or more Scan Tokens:

Disable all of that ship's Active Shields. For each Scan Token spent, take a Mission Token from that ship's Ship Card, and place it on the planet.

Hunt Orders: Ships with Hunt orders are only interested in pursuing and attacking ships delivering supplies within the Exclusion Zone, to the near-exclusion of all other targets.

When choosing a maneuver, ships with Hunt Orders use the nearest ship carrying the most supplies within the Exclusion Zone as their target.

During the Combat Phase, they will attack the nearest ship within the Exclusion Zone if they can, unless the ship is further than Range 1 and there is another target they can attack at Range 1 instead.

If there are no more Mission Tokens on any of the players’ Ship Cards, these ships change to Attack Orders.

campaign/missions/004.txt · Last modified: by mc_tammer

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