Star Trek Alliance: Infinite Frontier

Beyond the Rim of the Starlight...

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campaign:missions:005

Glimmer of the Mind's Eye

Planet Anomaly

MISSION BRIEFING
Strange gravimetric distortions were detected in this system by long-range sensors, and USS Kawartha was dispatched to investigate. They discovered a rogue planet in a state of quantum flux, phasing into and out of our plane of existence.

Attempts at further investigation led to the planet materializing dangerously close to the ship, the sudden gravitic shear causing the ship to lose control and crash on the surface. It would appear that using the transporter system is somehow inducing a phase resonance that destabilizes the planet’s quantum state, leading it to vanish and reappear elsewhere.

Unfortunately, even if we had the time, the surface isn’t stable enough to send down shuttles to rescue the crew, and the planet is quickly losing quantum conhesion. Get over there ASAP, and bring our people back.

Good luck.
MAP SETUP
Glimmer of the Mind's Eye A) Player Deployment Area
B) Mission Tokens (see Mission Token Setup)
C) Planet (see Planet Setup)


MISSION PARAMETERS
Objective Rescue the Stranded Crew: Collect at least half (round up) of the Recovery Tokens (see Stranded Crew setup). Then, the ships carrying those Tokens must retreat from the Federation edge.
XP Reward If at least half (rounded up) of the Recovery Tokens are collected, each player earns 1XP. If all Recovery Tokens are collected, each player earns an additional 1XP.
Retreat Options Captains may retreat from any Federation edge.
Mission End At the end of Round 10, all remaining players automatically retreat.
Destroyed Players These players gain 1 fewer XP (minimum 0).

SUCCESS

Excellent work, Captain. I shudder to think what would’ve happened to our people if they were still on the planet when it vanished into the aether.

FAILURE

The USS Kawartha had a crew complement of 350 people. You should know full well the amount of time and dedication it takes to train a single Starfleet officer. We cannot afford the loss of such skilled personnel.


SPECIAL RULES

Mission Token Setup: Taking turns, each player places one Mission Token number-side up in a random spot within the play area until all twelve Mission Tokens have been placed. Mission Tokens must be at Range 1 or farther from any edge of the play area, and farther than Range 1 from each other.

Planet Setup: Roll one D12, and place the Planet Token on the corresponding Mission Token.

Stranded Crew Setup: Place an amount of Recovery Tokens on the planet, equal to double the number of players +1, representing the stranded crew.

Example: A two-player game will have five Recovery tokens.

Beaming Up the Stranded Crew: At the end of the Activation Phase, a ship within Range 1 of the planet may spend one or more Scan Tokens:

Disable all of that ship's Active Shields. For each Scan Token spent, take a Recovery Token from the planet, and place it on your Ship Card.

Quantum Destabilization: At the start of the End Phase during any round where a Recovery token was beamed up, roll one D12 and move the Planet Token to the corresponding Mission Token.

Gravitic Shear: If the Planet Token moves to within Range 1 of any ship, that ship gains 1 Auxiliary Power Token and cannot beam up any Recovery Tokens that round. If the newly-moved Planet Token touches any ship’s base, that ship rolls one defense die. If the result is not an Evasive Maneuver, that ship takes 3 hits.

Rescuing the Stranded Crew: Ships carrying Recovery Tokens must retreat from the Federation edge of the map. If a ship carrying one or more Recovery Tokens is destroyed, those Tokens are lost.

No One Left Behind: If all Recovery Tokens are collected from the planet and successfully cross the Federation edge, each player receives an additional 1XP.

campaign/missions/005.txt · Last modified: by mc_tammer

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