| MISSION BRIEFING |
|---|
| A distress call we’ve received from USS Yokosuka reports encountering a severe plasma storm in this region. They were struck by a stray discharge which overloaded their matter/antimatter intermix regulator, forcing the crew to abandon ship. The ship is presumed lost, but if there were any survivors, plasma eddies would likely have swept their escape pods deeper into the storm. Your mission is to report to the Yokosuka’s last known coordinates and initiate a search for any survivors, but be careful. The storm is getting worse. Bring our people home, Captain. Next time, it could be any one of us adrift out there. Good luck. |
| MISSION PARAMETERS | |
|---|---|
| Objective | Recover the Escape Pods: Locate and retrieve the Yokosuka’s escape pods. At least half of the escape pods (rounded up) must be Recovered, or the Mission is considered a Failure. |
| XP Reward | If at least half (round up) of the escape pods are Recovered, each player earns 1XP. If all escape pods are Recovered, each player earns an additional 1XP. |
| Retreat Options | Captains may retreat from any Federation edge. |
| Mission End | At the end of Round 10, all remaining players automatically retreat. |
| Destroyed Players | These players gain 1 fewer XP (minimum 0). |
Great work, Captain. One of the few consolations for any stranded officer is the knowledge that Starfleet will not abandon them. Your actions today have proven that we will always keep the faith, and that those missing are never forgotten.
Fate has ordained that the brave men and women who ventured out into the cosmos to explore in peace will stay among the stars to rest in peace. They have laid down their lives in pursuit of humanity’s most noble goal: the search for truth and understanding. May they never be forgotten.
| SPECIAL RULES |
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Plasma Storm Setup: Place 4 Border Tokens, one in each corner, Range 1 from the edges. These define the boundaries of the Plasma Storm. The Border Tokens represent abstract points in space and are not considered obstructed in any way. A ship is considered to be inside the storm if any part of its base is within the boundaries established by the Border Tokens.
Search Token Setup: Gather Mission Tokens #1 through #6, plus two more for each additional player above three. Flip the Mission Tokens number-side down and shuffle them, taking turns to place them randomly on the board, Range ≥1 apart from each other. Mission Tokens may overlap Obstacles with no penalty.
Survivor Setup: At the start of Round 1, before starting the Mission, roll a D6 once for each player. Each result corresponds to the number on one of the Mission Tokens, which now represents an escape pod.
Example: If two players roll a 1 and a 5, Mission Tokens #1 and #5 now represent escape pods, which must be located and rescued.
Hazards: The Hazard Tokens represent particularly volatile areas of the storm and are considered Obstacles (see Page 33 of the Star Trek Alliance Rules of Play).
If a ship’s base or Maneuver Template overlaps one of these tokens, roll a 3-dice attack against that ship. The ship may defend as normal. If the ship is not hit, but a Battle Stations result is rolled, disable one of that ship’s upgrades (player’s choice).
Plasma Eddies: At the start of each round, roll 1 attack die for each Hazard Token. If the result is:
Re-roll if a move would cause the Hazard Token to leave the boundaries of the Plasma Storm.
Searching for Survivors: At the end of the Activation Phase, for each Scan Token spent from beside a player ship, choose a Mission Token at Range 1. Flip that Token face up and apply the following effects:
Recovering Survivors: If a ship carrying Mission Tokens retreats across the Federation edge, those survivors are considered Recovered.