| MISSION BRIEFING |
|---|
| The Archimedes is a civilian research vessel conducting a routine survey of a black hole, newly-formed by the collapse of the star in this system. According to their distress call, they ran afoul of a highly-insular and territorial adversary. Accused of espionage, their systems have been crippled, and now they’re drifting dangerously close to the singularity’s event horizon. We need you to get there as soon as possible and rescue the Archimedes. Be advised that if the aggressors are still in the area, you may have to engage them if you can’t sneak or run past. Make best possible speed, and good luck. They’re counting on you. |
| MISSION PARAMETERS | |
|---|---|
| Objective | Rescue the Archimedes: Reach the Archimedes’ position and escort them back across the Federation edge. If the vessel is destroyed, the Mission is considered a Failure. |
| XP Reward | Successfully completing the mission earns each player 1XP. |
| Retreat Options | Captains may retreat from any Federation edge. |
| Mission End | At the end of Round 12, all remaining players automatically retreat. |
| Destroyed Players | These players gain 1 fewer XP (minimum 0). |
Excellent work in repatriating our people. While the ambassadors deal with the political fallout of the incident, we’ll set up warning buoys in the area and study the black hole from a distance for the time being.
With the crew of the Archimedes captured, the Federation is of course going to try and negotiate for their release, but the outlook isn’t good. They’ll likely be tortured in order to extract a “confession,” then summarily executed for espionage.
| ENEMY SHIPS | ||||||||
|---|---|---|---|---|---|---|---|---|
| Formation | Round | Bearing | Orders | 2p | 3p | 4p | 5p | 6p |
| Patrol Wing Alpha | Setup | Roll | Attack | X | X | |||
| Patrol Wing Bravo | 2 | Roll | Attack | X | X | X | ||
| Patrol Wing Charlie | 2 | Roll* | Attack | X | X | |||
| Interceptor Squadron | 5 | Roll | Attack | X ! | X ! | X ! | ||
* Each of these Formations must begin at a different Bearing.
| SPECIAL RULES |
|---|
Archimedes Setup: Once placed, the disabled Archimedes cannot be assigned Maneuvers, perform Actions, nor Attack. During the End Phase, if any Federation ship is within Range 1 of the disabled ship, it is no longer disabled and is treated as a regular ship model with the following stats:
| Archimedes | |||
|---|---|---|---|
| Attack: 0 | Agility: 2 | Hull: 3 | Shields: 2 |
Since the Archimedes is a civilian vessel, it is unarmed and cannot Attack. When the Archimedes is attacked, convert each critical hit result into 2 hits.
You can track the remaining hull using Mission Tokens.
Singularity Setup: You can use a Planet Token in place of the Singularity Token.
Moving the Archimedes: Once the ship is no longer disabled, at the start of the Activation Phase, before any ships move, players may perform any Speed 1, 2, or 3 maneuver (except Come About) with the Archimedes.
After successfully completing a maneuver, the Archimedes gains an Evade Token, but does not otherwise perform Actions and cannot perform Attacks.
Gravity Well: During the End Phase of each round, all ships and asteroids get pulled towards the singularity using the width of any Straight Maneuver Template. Place the Template with its long side against the edge of the base nearest to the singularity, then place the ship/asteroid on the other side of the Template.
Asteroids get moved first, followed by enemy ships in ascending order of ID Token number, then the Archimedes. Player ships get moved last, in ascending order of Captain Skill.
If an asteroid overlaps any ship’s base during this step, that ship rolls one defense die. If the result is not an Evasive Maneuver, that ship takes 1 hit.
Crossing the Event Horizon: Any asteroid whose base touches the singularity is destroyed and removed from play, and a new asteroid is placed randomly within Range 1 of any edge of the map.
Any player ship (including the Archimedes) whose base touches the singularity is immediately destroyed.
Any enemy ship whose base overlaps the singularity gains an Auxiliary Power Token, and is redeployed at the point of overlap with the back edge of its plastic base touching the edge of the singularity (representing the ship maneuvering to fly away from the singularity).