Star Trek Alliance: Infinite Frontier

Beyond the Rim of the Starlight...

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campaign:missions:015

Womb of Eternity

Phenomena

MISSION BRIEFING
The star in this system is ready to go supernova, and an observatory has been established to study it. However, one unanticipated wrinkle is the presence of a cult of religious fanatics who believe that the supernova event will be the rebirth of their god.

As if that weren’t complicated enough, there are multiple sects within the cult, who are sharply divided on the subject of studying the supernova. One sect believes that it’s a divine mystery that should be left completely alone and undisturbed. Another believes that it should be worshipped and nurtured with songs and prayers. Yet a third takes a middle ground, thinking that properly-blessed ships may observe without doing any harm.

The schism seems to have reached a breaking point, as the observatory has now come under attack from the isolationist faction. While we can’t get involved in the cult’s internal politics, your first priority is to evacuate the scientists to safety until the situation can be resolved.

Good luck, Captain.
MAP SETUP
Womb of Eternity A) Player Deployment Area
B) Observatory
C) Progenitor Star (place where shown)


MISSION PARAMETERS
Objective Evacuate the Scientists: Reach the observatory, beam up the scientists, and shuttle them back across the Federation edge to safety. If too many scientists are lost, the Mission is considered a Failure.
XP Reward If at least half (round up) of the scientists are rescued, each player earns 1XP. If all scientists are rescued, each player earns an additional 1XP.
Retreat Options Captains may retreat from any Federation edge.
Mission End At the end of Round 10, all remaining players automatically retreat.
Destroyed Players These players gain 1 fewer XP (minimum 0).

SUCCESS

To think that religious sectarianism like this was once commonplace on Earth makes me thankful that we’ve evolved past the need for gods. The hostile cultists will have to answer for their actions, and we’ll pursue them through the proper channels. Until then, it’s enough that the scientists are safe. Excellent work, Captain.

FAILURE

The loss of the observatory and its science personnel is a major blow to our mission of discovery. I also worry that this failure will be seen as a sign of weakness which will embolden religious extremism in the future…


ENEMY SHIPS
Formation Round Bearing Orders 2p 3p 4p 5p 6p
Cultist Wing Alpha Setup Roll Hunt X X X
Cultist Exorciser Setup Roll Attack X ! X !
Cultist Wing Bravo Setup Roll Hunt X X
Cultist Sanctifier 4 Roll Attack X ! X ! X !


SPECIAL RULES

Progenitor Star Setup: You can use a Planet Token to represent the Progenitor Star.

Observatory Setup: Place a Listening Post Token where indicated on the map, representing the observatory.

Mission Token Setup: On the observatory, place five Mission Tokens per player +1, representing scientists that need to be rescued.

Example: A two-player game would use 11 Tokens.

Maximum Evacuation Capacity: The maximum number of Mission Tokens that a player-controlled ship can carry at a time is half its Hull Value (rounded up).

Beaming Up Scientists: At the end of the Activation Phase, a player-controlled ship within Range 1 of the observatory may spend a Scan Token:

Disable that ship's Active Shields and take a number of Mission Tokens from the observatory equal to that ship's Maximum Evacuation Capacity, and place them on that ship's base.

Rescuing the Scientists: Ships carrying Mission Tokens must retreat from the Federation edge of the map. If a ship carrying one or more Mission Tokens is destroyed, those Tokens are lost.

Upon crossing the Federation edge, move the Tokens to that ship’s Ship Card to signify that those scientists have been secured. The ship is now free to re-enter the board at the point where it left to continue rescuing scientists.

Hunt Orders: Ships with Hunt orders are only interested in pursuing and attacking the observatory, to the near-exclusion of all other targets.

When choosing a maneuver, ships with Hunt Orders use the observatory as their target.

During the Combat Phase, a Hunting ship will attempt to attack the observatory and kill a scientist if all of the following conditions are true:

  • There are Mission Tokens on the observatory
  • The Hunting ship is within Range 1 of the observatory, and the observatory Token is within its Firing Arc.

Roll 1 Attack die. On a Hit or Critical Hit result, remove 1 Mission Token from the observatory and return it to the box.

If there are no Mission Tokens left on the observatory, these ships change to Attack orders.

Backup: For every two players, they will be joined by one ship from the friendly sect. You can use Runabout Tokens to represent these ships. Friendly ships have Attack orders, and will only pursue hostile cultist ships. They will not participate in rescue efforts.

Friendly ships can be assigned any Speed 2 or 3 maneuver, except Come About.

Treat these friendly ships as regular ships with the following stats:

Friendly Cultist Ship (Captain Skill 1)
Attack: 1Agility: 2Hull: 2Shields: 2
campaign/missions/015.txt · Last modified: by mc_tammer

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