Star Trek Alliance: Infinite Frontier

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campaign:missions:m008

The Cosmic Hatchery

Asteroids

MISSION BRIEFING
Colonial surveyors in this system have discovered a clutch of eggs within the system’s asteroid belt, belonging to the genus magnacetacea stellicolus, a critically-endangered species of large spaceborne leviathan.

Unfortunately, colonial development has disrupted the balance of environmental factors in the area, lowering the chances of a successful incubation. However, the surrounding asteroids appear to be rich in Dalurnite, which if vaporized in the correct concentration, might be able to restore those proper conditions.

Do what you can to rebalance those Dalurnite concentrations while we dismantle the colony and begin our withdrawal from the area.

Good luck, Captain.
MAP SETUP
The Cosmic Hatchery A) Player Deployment Area
B) Egg Clutch (see Special Rules)
C) Asteroids x6 (Random Layout). Each Asteroid must be Range ≥1 apart.


MISSION PARAMETERS
Objective Rebalance Environmental Conditions: Scan the asteroids and adjust Dalurnite concentrations to the correct levels. All levels must be within ±1 of the target value, or the Mission is considered a Failure.
XP Reward If Dalurnite concentrations are within ±1 of the target value, each player earns 1XP. If Dalurnite concentrations are exactly on target, each player earns an additional 1XP.
Resource Reward 2 Information
Retreat Options Players may retreat from any Federation edge.
Mission End At the end of Round 10, all remaining players automatically retreat.
Destroyed Players These players gain 1 fewer XP (minimum 0).

SUCCESS

Great job in restoring the proper environmental balance to this system, Captain! The incubation period for these eggs is on the scale of decades, so hopefully the temporary disruption didn’t do too much harm. We’ll continue to monitor them from a distance and make sure they’re not disturbed.

FAILURE

This clutch of eggs was the first we’ve found in over fifty years, and for all we know, it could have been the last ever. We’ll never have the chance to study them now.


HOSTILE ENTITIES
Creature Round Bearing Orders 2p 3p 4p 5p 6p
Angry Mother 6 Roll Attack X


SPECIAL RULES

Egg Clutch Setup: Place a Hazard Token representing the egg clutch in the center of the play area. The egg clutch is considered an Obstacle and follows the normal rules for Obstacles found on Page 33 of the Star Trek Alliance Rules of Play.

Mission Token Setup: Form a supply of Mission Tokens using #1 through #6. Flip the Mission Tokens number-side down, shuffle them, and place one Token on each asteroid.

Determining Target Asteroids: At the start of the game, each player rolls a D6. The result indicates which Mission Tokens must be uncovered (representing a high concentration of Dalurnite). Re-roll any duplicate results.

Scanning Asteroids: At the end of the Activation Phase, if within Range 1 of an asteroid, players may spend a Scan Token to reveal the Mission Token on the asteroid. If the asteroid is a target asteroid, treat it like a ship with the following stats:

Asteroid
Attack: 0Agility: 3Hull: 8Shields: 0

Determining Ideal Concentration: Once a target asteroid has been found, roll one D6 to determine the ideal level of Dalurnite concentration. The result indicates what the Hull Value of the asteroid must be reduced to in order to release the correct concentration of Dalurnite.

Example: If the result is a 5, players must inflict 3 hits on the target asteroid to bring its Hull Value down to 5.

Vaporizing Dalurnite: Target asteroids can be targeted and attacked like any regular ship, but cannot be assigned Maneuvers, perform Actions, nor Attack. The players’ goal is to reduce the target asteroid’s Hull Value to within ±1 of the value rolled for ideal Dalurnite concentration.

Dalurnite will only vaporize under intense heat, so full-power attacks must be used. When a target asteroid is attacked, a critical hit result counts as two hits, and also causes a spontaneous Dalurnite ignition. Roll a 3-dice attack against all ships within Range 1 of the target asteroid. The ships may defend as normal. If all player ships or the target asteroid is destroyed, the Mission is considered a Failure.

One Angry Mother: During the Reinforcements Phase of Round 6, the mother creature returns, and is not pleased to find interlopers poking around near her eggs. Treat the Mother Creature like a ship with the following stats:

Mother Creature
Attack: 2Agility: 1Hull: 1Shields: 0

The Mother Creature always moves and attacks first. Assign the Mother Creature any Speed 3 maneuver that brings it towards the nearest player-controlled ship, and it attacks with a 180° forward firing arc. You may use a Runabout Token to represent the Mother Creature.

Under no circumstances may any harm come to the Mother Creature. Players must not attack her, and must be careful that she is not injured by any stray fire or spontaneous Dalurnite ignitions. If the Mother Creature is killed, the Mission is considered a Failure.

campaign/missions/m008.txt · Last modified: by mc_tammer

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