Star Trek Alliance: Infinite Frontier

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campaign:missions:misc001

Legacy of the Ancients

Anomaly

MISSION BRIEFING
An ancient derelict megastructure has been discovered in this system, a relic of a long-dead civilization. We would love to get a closer look at it, but it’s guarded by a network of automated defense platforms that fire on any ship attempting to approach.

The fact that these defenses are still operational after untold centuries only highlights the incredible level of technology this race had at their disposal, and how much we stand to learn from studying them.

Before we can send in a research team, though, the area needs to be rendered safe. Do what you can to take down those platforms, and watch out for any other nasty surprises that might be in store.

Good luck, Captain.
MAP SETUP
Legacy of the Ancients A) Player Deployment Area
B) Ancient Megastructure (place where shown)
C) Automated Defense Platforms (see Special Rules)


MISSION PARAMETERS
Objective Neutralize the Defenses: Destroy all Automated Defense Platforms. If any Automated Defense Platforms remain Active at the end of Round 10, the Mission is considered a Failure.
XP Reward If all Automated Defense Platforms are destroyed, each player earns 1XP. If all Drones are also destroyed, each player earns an additional 1XP.
Resource Reward 2 Information
Retreat Options Captains may retreat from any Federation edge.
Mission End At the end of Round 10, all remaining players automatically retreat.
Destroyed Players These players gain 1 fewer XP (minimum 0).

SUCCESS

//Fantastic work, Captain! This artifact is bound to be a veritable treasure trove of information, and we have so much to learn! A research team is being assembled as we speak, and will be dispatched to the site within the week. //

FAILURE

If those defenses are too much for even a starship to handle, then maybe whatever secrets the artifact holds are best left undisturbed. It’s entirely possible the ancients were trying to protect us from something worse imprisoned there, so it might be good idea to just leave well-enough alone.


SPECIAL RULES

Automated Defense Platform: Each Automated Defense Platform Token counts as an enemy ship with the following stats:

Defense Platform (Captain Skill 1)
Attack: 4Agility: 0Hull: 2Shields: 6

Linked Network: For every Automated Defense Platform destroyed, each of the remaining Automated Defense Platform Tokens loses 1 Shield and rolls 1 fewer attack die for the rest of the game. During the End Phase of every round, each Active (non-destroyed) Automated Defense Platform repairs 1 Shield (up to its current maximum).

Movement Considerations: The Automated Defense Platforms do not move. Any ship that overlaps an Automated Defense Platform Token at the end of its movement must move backward along its chosen Maneuver Template until it no longer overlaps the Automated Defense Platform Token. That ship cannot perform any Actions during that round. A ship may pass through the Automated Defense Platform Token the same way that it would another ship. The Automated Defense Platform is not considered an obstruction for firing purposes.

Attack Conditions: Each Automated Defense Platform Token has a 360-degree firing arc, and an attack Range of 1–2. It always attacks the nearest ship. If there is a tie, the ship with the highest Captain Skill becomes the Defense Platform's target.

Drone Swarm: The megastructure can deploy attack drones as a secondary defense measure. Each Drone Token counts as an enemy ship with the following stats:

Drone (Captain Skill 5)
Attack: 1Agility: 2Hull: 1Shields: 0

Drones are small enough that they do not swerve to avoid Obstacles, may overlap ships and obstacles without penalty, and are not considered Obstacles themselves. They are also not considered obstructions for firing purposes.

You can use Mission Tokens in place of Drone Tokens.

Deploying Drones: At the end of the End Phase, if there are still Active Automated Defense Platforms, roll 1 attack die for each player. On a Hit result, deploy one Drone Token at a random bearing. On a Critical Hit result, deploy two Drone Tokens, each at a different random bearing.

Drone Movement: On their turn, Drone Tokens will make a 2 Straight maneuver directly towards the nearest ship. Choose randomly if there is a tie.

Drone Attack: Drones have a 360-degree firing arc, and an attack Range of 1. They always attack the nearest ship. If there is a tie, the ship with the lowest Captain Skill becomes the Drone's target.

campaign/missions/misc001.txt · Last modified: by mc_tammer

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